Software Design and Analysis BSCS (CS-4015 )
Course, Fast University, CS Department, 2024
Course Description
This course focuses on the principles of software design and analysis, emphasizing the use of Unified Modeling Language (UML) and design patterns for building high-quality software systems. It combines theoretical concepts with practical implementation in Java.
Key Topics Covered:
- Unified Modeling Language (UML):
- Use case diagrams for capturing requirements.
- Class and object diagrams for system structure representation.
- Sequence and activity diagrams for modeling dynamic behavior.
- State diagrams for lifecycle modeling.
Object-Oriented Design Principles:
Core principles like encapsulation, abstraction, and modularity in designing software systems.- Design Patterns:
- Creational Patterns: Singleton, Factory, Abstract Factory.
- Structural Patterns: Adapter, Decorator, Composite.
- Behavioral Patterns: Observer, Strategy, Command.
- Java Implementation:
- Practical coding exercises implementing design patterns in Java.
- Case studies to analyze and refactor existing systems using UML and patterns.
- Software Analysis Techniques:
- Requirements elicitation and validation.
- Identifying design trade-offs and ensuring system robustness.
Learning Outcomes:
By the end of the course, students will:
- Understand and apply UML diagrams to analyze and design software systems.
- Implement key design patterns to solve real-world software challenges.
- Develop proficiency in Java for object-oriented design and pattern implementation.
- Analyze software requirements and translate them into maintainable designs.
- Gain the ability to critically evaluate and improve software architectures.
This course emphasizes hands-on learning through Java-based projects and encourages students to bridge theory with practice in software design and analysis.